Description

Tasty and a little bit dangerous. (not really)

History

Why Fugu

I was watching a Food Network segment on fugu, the poisonous puffer fish served in Japan, and thought Fugu Games had a nice ring to it.

Unity

After messing around with J2ME and Java applet games, I settled on the Unity game engine for most of my games, originally webplayers and Mac widgets (still available around the net, and then moved into iOS and Android development.

Xamarin

I'm currently trying out Xamarin for non-game apps.

Projects


Videos

McCain Maze YouTube


Images

angrybots.png
elektradance.png
fugubowl.png
fugudance.png
fugumaze.png
fugutunnel.png
learnunity4.png
pins.png
hyperbowl360x240.png

There are far more images available for Fugu Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo
logo

Awards & Recognition


    Philip Chu: They Don't Make 'Em Like They Used To
    Interview with AppBoy blog.appboy.com.

    HyperBowl
    Our flagship game. http://hyperbowl3d.com/.

    Technicat
    Software development and consulting. http://technicat.com/.

    Fugu
    Wikipedia page on fugu. en.wikipedia.org.


    Team & Repeating Collaborators

    Phil Chu
    Principal

    Shane Nakamura
    Logo Designer

    Contact

    Technicat, LLC
    technicat.com


    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks